Krunker.io versus Slither.io: A Snake In My Boot Camp

thickfishing Follow

08 November, 2022

Krunker.io versus Slither.io: A Snake In My Boot Camp

The past is replete with significant conflicts. One simply has to skim over the records of English history to identify hundreds of enormously crucial battles between heroes, villains, and everyone in between, from Agincourt to Hastings. Of course, not every conflict needs to be so crucial to a country's future. Friendly sports matches, for instance, or—to use an example from out of thin air—comparations between two electronic games—can be contested for amusement.



Sidney de Vries, a game developer, just developed a sequel to his popular game Moomoo.io. The game, Krunker, is called after the.io genre and draws inspiration from multiplayer battle royale games from today and classic arena shooters from the 1990s. However, Krunker.io does not strictly speaking fit under the.io genre. As a result, we decided to examine it via the perspective of Slither.io on Poki, which provides a somewhat more traditional.io experience.



Let's first examine the histories of the two games. As we've already noted, Sidney de Vries, whose prior works include Moomoo.io and Vertix.io, launched Krunker.io. Although it's unclear whether or not they take place in a similar environment, Krunker.io is a type of successor to Vertix.io since it borrows classes and the overall style. In contrast, Steve Howse's creation of Slither.io is a perfect example of how need really is the mother of innovation. Howse, who was short on cash, became intrigued by Agar.io's success and decided to combine it with the well-known Snake mobile game from Nokia. Thus, Slither.io was created.



Slither.io is included here as an example of the.io genre, which also includes games like Limax.io, Boattle.io, and Airma.sh. We'll examine the differences between the games Slither.io and Krunker.io as well as the features they have in common. If one is prepared to look further, there are more parallels than would immediately be obvious.



First off, Agar.io and a gaming genre that was mostly popular in the 1990s and the early 2000s serve as the key inspirations for both games. While Slither.io has a strong allegiance to Nokia's Snake, Krunker.io is indebted to games like Quake and Unreal. Both games use the concepts developed by their predecessors in the 1990s and simultaneously improve and reduce them to their most basic elements.



Additionally, the.io genre is inextricably linked to both games. The trademarks of.io are undoubtedly Krunker.io's continuously updated leaderboard and lightning-fast respawn periods, while Slither.io challenges players to consume other players in order to become bigger. Both games also make use of important community modding resources to evoke a welcome, inclusive atmosphere. In addition to providing a variety of settings, Slither.io enables users to design their own "skins" for their worm avatars. Users may choose from YouTube stars like PewDiePie and Jacksepticeye, as well as their country's flag and other aesthetic themes.



But that's pretty much where the similarities stop. The gameplay in Krunker.io is surprisingly intricate, enabling players to choose from a variety of character classes and weapon loadouts until they discover the ideal option for their present circumstance. The levels in Krunker.io are crammed with secret passageways and crevices, as well as a feeling of verticality that works well for the game's high-intensity shooting. The corners and walls of the maps in Sidney's game provide as the ideal cover for players to plot attacks, making excellent use of the 3D area available to it. The result is a memorable, pleasant homage to PC arena shooters from the 1990s and 2000s that also manages to forge its own unique personality.



But none of this is meant to belittle Slither.io. Although it's true that Krunker.io delivers a more complicated experience, Slither.io isn't really about that. While Krunker.io is taken into account and measured, Slither.io is agitated and enraged. Sure, the game Krunker.io has its share of exhilarating, fast-paced moments, but it's also about making sure you're maximizing the available space to outwit your adversary. In contrast, Slither.io is back to the basics fun in the style of its nearest ancestor, Agar.io.



In Slither.io, players control a worm that they must maneuver across a similar-looking flat, unobstructed area to that of Agar.io. The "pellets" that are both naturally created on the map and dropped when enemy players die must be consumed while being careful about opponent worms. The goal of the game is to make the longest and largest snake possible while avoiding danger.